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https://github.com/ApfelTeeSaft/UnrealEvent.git
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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#include "FortHealthSet.h"
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#include "Net/UnrealNetwork.h"
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void UFortHealthSet::OnRep_Shield() {
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}
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void UFortHealthSet::OnRep_MaxHealth() {
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}
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void UFortHealthSet::OnRep_Health() {
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}
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void UFortHealthSet::OnRep_CurrentShield() {
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}
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void UFortHealthSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortHealthSet, Health);
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DOREPLIFETIME(UFortHealthSet, MaxHealth);
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DOREPLIFETIME(UFortHealthSet, CurrentShield);
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DOREPLIFETIME(UFortHealthSet, Shield);
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DOREPLIFETIME(UFortHealthSet, Armor);
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DOREPLIFETIME(UFortHealthSet, DamageResistance);
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DOREPLIFETIME(UFortHealthSet, DamageVulnerability);
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DOREPLIFETIME(UFortHealthSet, ReflectDamageAbsolute);
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DOREPLIFETIME(UFortHealthSet, ReflectDamageFromSource);
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DOREPLIFETIME(UFortHealthSet, HealingSourceBaseMultiplier);
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DOREPLIFETIME(UFortHealthSet, HealingSource);
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DOREPLIFETIME(UFortHealthSet, HealingBonusTarget);
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}
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UFortHealthSet::UFortHealthSet() {
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}
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