#include "FortHealthSet.h" #include "Net/UnrealNetwork.h" void UFortHealthSet::OnRep_Shield() { } void UFortHealthSet::OnRep_MaxHealth() { } void UFortHealthSet::OnRep_Health() { } void UFortHealthSet::OnRep_CurrentShield() { } void UFortHealthSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortHealthSet, Health); DOREPLIFETIME(UFortHealthSet, MaxHealth); DOREPLIFETIME(UFortHealthSet, CurrentShield); DOREPLIFETIME(UFortHealthSet, Shield); DOREPLIFETIME(UFortHealthSet, Armor); DOREPLIFETIME(UFortHealthSet, DamageResistance); DOREPLIFETIME(UFortHealthSet, DamageVulnerability); DOREPLIFETIME(UFortHealthSet, ReflectDamageAbsolute); DOREPLIFETIME(UFortHealthSet, ReflectDamageFromSource); DOREPLIFETIME(UFortHealthSet, HealingSourceBaseMultiplier); DOREPLIFETIME(UFortHealthSet, HealingSource); DOREPLIFETIME(UFortHealthSet, HealingBonusTarget); } UFortHealthSet::UFortHealthSet() { }