Files
2026-04-22 15:51:07 +02:00

36 lines
1.0 KiB
C++

#include "FortHealthSet.h"
#include "Net/UnrealNetwork.h"
void UFortHealthSet::OnRep_Shield() {
}
void UFortHealthSet::OnRep_MaxHealth() {
}
void UFortHealthSet::OnRep_Health() {
}
void UFortHealthSet::OnRep_CurrentShield() {
}
void UFortHealthSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortHealthSet, Health);
DOREPLIFETIME(UFortHealthSet, MaxHealth);
DOREPLIFETIME(UFortHealthSet, CurrentShield);
DOREPLIFETIME(UFortHealthSet, Shield);
DOREPLIFETIME(UFortHealthSet, Armor);
DOREPLIFETIME(UFortHealthSet, DamageResistance);
DOREPLIFETIME(UFortHealthSet, DamageVulnerability);
DOREPLIFETIME(UFortHealthSet, ReflectDamageAbsolute);
DOREPLIFETIME(UFortHealthSet, ReflectDamageFromSource);
DOREPLIFETIME(UFortHealthSet, HealingSourceBaseMultiplier);
DOREPLIFETIME(UFortHealthSet, HealingSource);
DOREPLIFETIME(UFortHealthSet, HealingBonusTarget);
}
UFortHealthSet::UFortHealthSet() {
}