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19 lines
538 B
C++
19 lines
538 B
C++
#include "FortGameplayEffectContext.h"
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FFortGameplayEffectContext::FFortGameplayEffectContext() {
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this->bIsFatalHit = false;
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this->bIsCriticalHit = false;
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this->bIsDiceCritical = false;
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this->bIsFullBodyHit = false;
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this->KnockbackMagnitude = 0.00f;
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this->KnockbackZAngle = 0.00f;
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this->StunTime = 0.00f;
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this->ChargeMagnitude = 0.00f;
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this->EffectDirectionX = 0.00f;
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this->EffectDirectionY = 0.00f;
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this->CartridgeID = 0;
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this->SourceLevel = 0.00f;
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this->UnmodifiedDamage = 0.00f;
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}
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