#include "FortGameplayEffectContext.h" FFortGameplayEffectContext::FFortGameplayEffectContext() { this->bIsFatalHit = false; this->bIsCriticalHit = false; this->bIsDiceCritical = false; this->bIsFullBodyHit = false; this->KnockbackMagnitude = 0.00f; this->KnockbackZAngle = 0.00f; this->StunTime = 0.00f; this->ChargeMagnitude = 0.00f; this->EffectDirectionX = 0.00f; this->EffectDirectionY = 0.00f; this->CartridgeID = 0; this->SourceLevel = 0.00f; this->UnmodifiedDamage = 0.00f; }