Files
2026-04-22 15:51:07 +02:00

19 lines
538 B
C++

#include "FortGameplayEffectContext.h"
FFortGameplayEffectContext::FFortGameplayEffectContext() {
this->bIsFatalHit = false;
this->bIsCriticalHit = false;
this->bIsDiceCritical = false;
this->bIsFullBodyHit = false;
this->KnockbackMagnitude = 0.00f;
this->KnockbackZAngle = 0.00f;
this->StunTime = 0.00f;
this->ChargeMagnitude = 0.00f;
this->EffectDirectionX = 0.00f;
this->EffectDirectionY = 0.00f;
this->CartridgeID = 0;
this->SourceLevel = 0.00f;
this->UnmodifiedDamage = 0.00f;
}