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12 lines
301 B
C++
12 lines
301 B
C++
#include "FortGameplayAttributeData.h"
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FFortGameplayAttributeData::FFortGameplayAttributeData() {
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this->Minimum = 0.00f;
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this->Maximum = 0.00f;
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this->bIsClamped = false;
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this->bShouldClampBase = false;
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this->UnclampedBaseValue = 0.00f;
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this->UnclampedCurrentValue = 0.00f;
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}
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