#include "FortGameplayAttributeData.h" FFortGameplayAttributeData::FFortGameplayAttributeData() { this->Minimum = 0.00f; this->Maximum = 0.00f; this->bIsClamped = false; this->bShouldClampBase = false; this->UnclampedBaseValue = 0.00f; this->UnclampedCurrentValue = 0.00f; }