Files
2026-04-22 15:51:07 +02:00

12 lines
301 B
C++

#include "FortGameplayAttributeData.h"
FFortGameplayAttributeData::FFortGameplayAttributeData() {
this->Minimum = 0.00f;
this->Maximum = 0.00f;
this->bIsClamped = false;
this->bShouldClampBase = false;
this->UnclampedBaseValue = 0.00f;
this->UnclampedCurrentValue = 0.00f;
}