Files
2026-04-22 15:51:07 +02:00

24 lines
871 B
C++

#include "FortGameStateOutpost.h"
#include "Net/UnrealNetwork.h"
void AFortGameStateOutpost::SetGameDifficultyRow(const FDataTableRowHandle& GameDifficultyInfo) {
}
void AFortGameStateOutpost::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortGameStateOutpost, bOutpostDefenseActive);
DOREPLIFETIME(AFortGameStateOutpost, bWargameActive);
DOREPLIFETIME(AFortGameStateOutpost, StormShieldDefenseType);
}
AFortGameStateOutpost::AFortGameStateOutpost() {
this->bOutpostDefenseActive = false;
this->bWargameActive = false;
this->StormShieldDefenseType = EStormShieldDefense::StormShieldExpansion;
this->IronCityLowestPlayerAccountLevel = 0;
this->IronCityMinPowerLevel = 0.00f;
this->IronCityMaxPowerLevel = 10000000.00f;
}