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24 lines
871 B
C++
24 lines
871 B
C++
#include "FortGameStateOutpost.h"
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#include "Net/UnrealNetwork.h"
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void AFortGameStateOutpost::SetGameDifficultyRow(const FDataTableRowHandle& GameDifficultyInfo) {
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}
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void AFortGameStateOutpost::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortGameStateOutpost, bOutpostDefenseActive);
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DOREPLIFETIME(AFortGameStateOutpost, bWargameActive);
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DOREPLIFETIME(AFortGameStateOutpost, StormShieldDefenseType);
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}
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AFortGameStateOutpost::AFortGameStateOutpost() {
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this->bOutpostDefenseActive = false;
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this->bWargameActive = false;
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this->StormShieldDefenseType = EStormShieldDefense::StormShieldExpansion;
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this->IronCityLowestPlayerAccountLevel = 0;
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this->IronCityMinPowerLevel = 0.00f;
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this->IronCityMaxPowerLevel = 10000000.00f;
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}
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