#include "FortGameStateOutpost.h" #include "Net/UnrealNetwork.h" void AFortGameStateOutpost::SetGameDifficultyRow(const FDataTableRowHandle& GameDifficultyInfo) { } void AFortGameStateOutpost::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortGameStateOutpost, bOutpostDefenseActive); DOREPLIFETIME(AFortGameStateOutpost, bWargameActive); DOREPLIFETIME(AFortGameStateOutpost, StormShieldDefenseType); } AFortGameStateOutpost::AFortGameStateOutpost() { this->bOutpostDefenseActive = false; this->bWargameActive = false; this->StormShieldDefenseType = EStormShieldDefense::StormShieldExpansion; this->IronCityLowestPlayerAccountLevel = 0; this->IronCityMinPowerLevel = 0.00f; this->IronCityMaxPowerLevel = 10000000.00f; }