Files
2026-04-22 15:51:07 +02:00

16 lines
405 B
C++

#include "FortGameStateKeep.h"
#include "Net/UnrealNetwork.h"
void AFortGameStateKeep::OnRep_PermaniteBoundariesInfo() {
}
void AFortGameStateKeep::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortGameStateKeep, PermaniteBoundariesData);
}
AFortGameStateKeep::AFortGameStateKeep() {
}