#include "FortGameStateKeep.h" #include "Net/UnrealNetwork.h" void AFortGameStateKeep::OnRep_PermaniteBoundariesInfo() { } void AFortGameStateKeep::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortGameStateKeep, PermaniteBoundariesData); } AFortGameStateKeep::AFortGameStateKeep() { }