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16 lines
405 B
C++
16 lines
405 B
C++
#include "FortGameStateKeep.h"
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#include "Net/UnrealNetwork.h"
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void AFortGameStateKeep::OnRep_PermaniteBoundariesInfo() {
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}
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void AFortGameStateKeep::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortGameStateKeep, PermaniteBoundariesData);
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}
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AFortGameStateKeep::AFortGameStateKeep() {
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}
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