Files
2026-04-22 15:51:07 +02:00

161 lines
5.2 KiB
C++

#include "FortGameState.h"
#include "FortAmbientAudioController.h"
#include "Net/UnrealNetwork.h"
void AFortGameState::SetPlayerSpawningBlocked_Temporarily(bool bBlock) {
}
void AFortGameState::RunPerfMemCheatScript_Implementation(bool bStartStatFiles) {
}
void AFortGameState::OnRep_WorldManager() {
}
void AFortGameState::OnRep_WorldDaysElapsed() {
}
void AFortGameState::OnRep_Teams() {
}
void AFortGameState::OnRep_PoiManager() {
}
void AFortGameState::OnRep_PawnForReplayRelevancy(AFortPawn* OldPawnForReplayRelevancy) {
}
void AFortGameState::OnRep_MusicManagerSubclass() {
}
void AFortGameState::OnRep_MusicManagerBank() {
}
void AFortGameState::OnRep_MissionManager() {
}
void AFortGameState::OnRep_GameSessionID() {
}
void AFortGameState::OnRep_GameplayState() {
}
void AFortGameState::OnRep_FeedbackManager() {
}
void AFortGameState::OnRep_CurrentWUID() {
}
void AFortGameState::OnRep_AnnouncementManager() {
}
void AFortGameState::OnRep_AdditionalPlaylistLevelsStreamed() {
}
void AFortGameState::OnFinishedStreamingAdditionalPlaylistLevel() {
}
void AFortGameState::OnFinishedShowingAdditionalPlaylistLevel() {
}
int32 AFortGameState::GetWorldDaysElapsed() const {
return 0;
}
bool AFortGameState::GetPlayerSpawningBlocked_Temporarily() const {
return false;
}
float AFortGameState::GetMatchTime() const {
return 0.0f;
}
EFortGameplayState AFortGameState::GetGameplayState() const {
return EFortGameplayState::NormalGameplay;
}
void AFortGameState::DemoEndOfDayRecap() {
}
void AFortGameState::DbgSphereSendToAllInternal_DoNotCall_Implementation(const FVector& Center, float Radius, int32 Segments, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) {
}
void AFortGameState::DbgLineSendToAllInternal_DoNotCall_Implementation(const FVector& LineStart, const FVector& LineEnd, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) {
}
void AFortGameState::DbgCapsuleSendToAllInternal_DoNotCall_Implementation(const FVector& Center, float HalfHeight, float Radius, const FQuat& Rotation, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) {
}
void AFortGameState::DbgBoxSendToAllInternal_DoNotCall_Implementation(const FVector& Center, const FVector& Extent, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) {
}
void AFortGameState::CopyGameSessionIdToClipboard() {
}
void AFortGameState::Client_RefreshEventCalendar_Implementation() {
}
void AFortGameState::Client_InitiateEndOfDayRecap_Implementation(const FEndOfDayRecap& EndOfDayRecap) {
}
void AFortGameState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortGameState, CurrentWUID);
DOREPLIFETIME(AFortGameState, ParTime);
DOREPLIFETIME(AFortGameState, WorldLevel);
DOREPLIFETIME(AFortGameState, CraftingBonus);
DOREPLIFETIME(AFortGameState, CurrentReadyToContinueTimer);
DOREPLIFETIME(AFortGameState, TeamCount);
DOREPLIFETIME(AFortGameState, GameFlagData);
DOREPLIFETIME(AFortGameState, PoiManager);
DOREPLIFETIME(AFortGameState, bPlayerSpawningBlocked_Temporarily);
DOREPLIFETIME(AFortGameState, AdditionalPlaylistLevelsStreamed);
DOREPLIFETIME(AFortGameState, WorldDaysElapsed);
DOREPLIFETIME(AFortGameState, FeedbackManager);
DOREPLIFETIME(AFortGameState, MissionManager);
DOREPLIFETIME(AFortGameState, AnnouncementManager);
DOREPLIFETIME(AFortGameState, WorldManager);
DOREPLIFETIME(AFortGameState, GameplayState);
DOREPLIFETIME(AFortGameState, MusicManagerSubclass);
DOREPLIFETIME(AFortGameState, MusicManagerBank);
DOREPLIFETIME(AFortGameState, GameSessionId);
DOREPLIFETIME(AFortGameState, PawnForReplayRelevancy);
DOREPLIFETIME(AFortGameState, RecorderPlayerState);
DOREPLIFETIME(AFortGameState, VisibilityManager);
DOREPLIFETIME(AFortGameState, Teams);
DOREPLIFETIME(AFortGameState, PendingTeamChangeRequests);
}
AFortGameState::AFortGameState() {
this->ParTime = 0;
this->WorldLevel = 0;
this->CraftingBonus = 0;
this->CurrentReadyToContinueTimer = -1.00f;
this->TeamCount = 0;
this->GameFlagData = 0;
this->PoiManager = NULL;
this->bPlayersAlwaysVisible = false;
this->bSkipWorldSave = false;
this->bPlayerSpawningBlocked_Temporarily = false;
this->WorldDaysElapsed = 0;
this->FeedbackManager = NULL;
this->MissionManager = NULL;
this->AnnouncementManager = NULL;
this->ScriptedActionManager = NULL;
this->LobbyGameState = NULL;
this->WorldManager = NULL;
this->GameplayState = EFortGameplayState::WaitingToStart;
this->MusicManagerSubclass = NULL;
this->MusicManagerBank = NULL;
this->FortAmbientAudioControllerClass = UFortAmbientAudioController::StaticClass();
this->PawnForReplayRelevancy = NULL;
this->RecorderPlayerState = NULL;
this->VisibilityManager = NULL;
this->FXManager = NULL;
this->BuildingTickManager = NULL;
this->WindManager = NULL;
this->bSkipTeamReplication = false;
this->bAllowPendingTeamChangeRequests = false;
this->GlobalAbilityTargetingActor = NULL;
}