#include "FortGameState.h" #include "FortAmbientAudioController.h" #include "Net/UnrealNetwork.h" void AFortGameState::SetPlayerSpawningBlocked_Temporarily(bool bBlock) { } void AFortGameState::RunPerfMemCheatScript_Implementation(bool bStartStatFiles) { } void AFortGameState::OnRep_WorldManager() { } void AFortGameState::OnRep_WorldDaysElapsed() { } void AFortGameState::OnRep_Teams() { } void AFortGameState::OnRep_PoiManager() { } void AFortGameState::OnRep_PawnForReplayRelevancy(AFortPawn* OldPawnForReplayRelevancy) { } void AFortGameState::OnRep_MusicManagerSubclass() { } void AFortGameState::OnRep_MusicManagerBank() { } void AFortGameState::OnRep_MissionManager() { } void AFortGameState::OnRep_GameSessionID() { } void AFortGameState::OnRep_GameplayState() { } void AFortGameState::OnRep_FeedbackManager() { } void AFortGameState::OnRep_CurrentWUID() { } void AFortGameState::OnRep_AnnouncementManager() { } void AFortGameState::OnRep_AdditionalPlaylistLevelsStreamed() { } void AFortGameState::OnFinishedStreamingAdditionalPlaylistLevel() { } void AFortGameState::OnFinishedShowingAdditionalPlaylistLevel() { } int32 AFortGameState::GetWorldDaysElapsed() const { return 0; } bool AFortGameState::GetPlayerSpawningBlocked_Temporarily() const { return false; } float AFortGameState::GetMatchTime() const { return 0.0f; } EFortGameplayState AFortGameState::GetGameplayState() const { return EFortGameplayState::NormalGameplay; } void AFortGameState::DemoEndOfDayRecap() { } void AFortGameState::DbgSphereSendToAllInternal_DoNotCall_Implementation(const FVector& Center, float Radius, int32 Segments, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { } void AFortGameState::DbgLineSendToAllInternal_DoNotCall_Implementation(const FVector& LineStart, const FVector& LineEnd, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { } void AFortGameState::DbgCapsuleSendToAllInternal_DoNotCall_Implementation(const FVector& Center, float HalfHeight, float Radius, const FQuat& Rotation, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { } void AFortGameState::DbgBoxSendToAllInternal_DoNotCall_Implementation(const FVector& Center, const FVector& Extent, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) { } void AFortGameState::CopyGameSessionIdToClipboard() { } void AFortGameState::Client_RefreshEventCalendar_Implementation() { } void AFortGameState::Client_InitiateEndOfDayRecap_Implementation(const FEndOfDayRecap& EndOfDayRecap) { } void AFortGameState::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortGameState, CurrentWUID); DOREPLIFETIME(AFortGameState, ParTime); DOREPLIFETIME(AFortGameState, WorldLevel); DOREPLIFETIME(AFortGameState, CraftingBonus); DOREPLIFETIME(AFortGameState, CurrentReadyToContinueTimer); DOREPLIFETIME(AFortGameState, TeamCount); DOREPLIFETIME(AFortGameState, GameFlagData); DOREPLIFETIME(AFortGameState, PoiManager); DOREPLIFETIME(AFortGameState, bPlayerSpawningBlocked_Temporarily); DOREPLIFETIME(AFortGameState, AdditionalPlaylistLevelsStreamed); DOREPLIFETIME(AFortGameState, WorldDaysElapsed); DOREPLIFETIME(AFortGameState, FeedbackManager); DOREPLIFETIME(AFortGameState, MissionManager); DOREPLIFETIME(AFortGameState, AnnouncementManager); DOREPLIFETIME(AFortGameState, WorldManager); DOREPLIFETIME(AFortGameState, GameplayState); DOREPLIFETIME(AFortGameState, MusicManagerSubclass); DOREPLIFETIME(AFortGameState, MusicManagerBank); DOREPLIFETIME(AFortGameState, GameSessionId); DOREPLIFETIME(AFortGameState, PawnForReplayRelevancy); DOREPLIFETIME(AFortGameState, RecorderPlayerState); DOREPLIFETIME(AFortGameState, VisibilityManager); DOREPLIFETIME(AFortGameState, Teams); DOREPLIFETIME(AFortGameState, PendingTeamChangeRequests); } AFortGameState::AFortGameState() { this->ParTime = 0; this->WorldLevel = 0; this->CraftingBonus = 0; this->CurrentReadyToContinueTimer = -1.00f; this->TeamCount = 0; this->GameFlagData = 0; this->PoiManager = NULL; this->bPlayersAlwaysVisible = false; this->bSkipWorldSave = false; this->bPlayerSpawningBlocked_Temporarily = false; this->WorldDaysElapsed = 0; this->FeedbackManager = NULL; this->MissionManager = NULL; this->AnnouncementManager = NULL; this->ScriptedActionManager = NULL; this->LobbyGameState = NULL; this->WorldManager = NULL; this->GameplayState = EFortGameplayState::WaitingToStart; this->MusicManagerSubclass = NULL; this->MusicManagerBank = NULL; this->FortAmbientAudioControllerClass = UFortAmbientAudioController::StaticClass(); this->PawnForReplayRelevancy = NULL; this->RecorderPlayerState = NULL; this->VisibilityManager = NULL; this->FXManager = NULL; this->BuildingTickManager = NULL; this->WindManager = NULL; this->bSkipTeamReplication = false; this->bAllowPendingTeamChangeRequests = false; this->GlobalAbilityTargetingActor = NULL; }