mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
161 lines
5.2 KiB
C++
161 lines
5.2 KiB
C++
#include "FortGameState.h"
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#include "FortAmbientAudioController.h"
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#include "Net/UnrealNetwork.h"
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void AFortGameState::SetPlayerSpawningBlocked_Temporarily(bool bBlock) {
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}
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void AFortGameState::RunPerfMemCheatScript_Implementation(bool bStartStatFiles) {
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}
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void AFortGameState::OnRep_WorldManager() {
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}
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void AFortGameState::OnRep_WorldDaysElapsed() {
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}
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void AFortGameState::OnRep_Teams() {
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}
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void AFortGameState::OnRep_PoiManager() {
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}
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void AFortGameState::OnRep_PawnForReplayRelevancy(AFortPawn* OldPawnForReplayRelevancy) {
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}
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void AFortGameState::OnRep_MusicManagerSubclass() {
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}
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void AFortGameState::OnRep_MusicManagerBank() {
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}
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void AFortGameState::OnRep_MissionManager() {
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}
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void AFortGameState::OnRep_GameSessionID() {
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}
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void AFortGameState::OnRep_GameplayState() {
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}
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void AFortGameState::OnRep_FeedbackManager() {
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}
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void AFortGameState::OnRep_CurrentWUID() {
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}
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void AFortGameState::OnRep_AnnouncementManager() {
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}
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void AFortGameState::OnRep_AdditionalPlaylistLevelsStreamed() {
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}
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void AFortGameState::OnFinishedStreamingAdditionalPlaylistLevel() {
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}
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void AFortGameState::OnFinishedShowingAdditionalPlaylistLevel() {
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}
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int32 AFortGameState::GetWorldDaysElapsed() const {
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return 0;
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}
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bool AFortGameState::GetPlayerSpawningBlocked_Temporarily() const {
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return false;
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}
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float AFortGameState::GetMatchTime() const {
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return 0.0f;
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}
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EFortGameplayState AFortGameState::GetGameplayState() const {
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return EFortGameplayState::NormalGameplay;
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}
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void AFortGameState::DemoEndOfDayRecap() {
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}
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void AFortGameState::DbgSphereSendToAllInternal_DoNotCall_Implementation(const FVector& Center, float Radius, int32 Segments, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) {
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}
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void AFortGameState::DbgLineSendToAllInternal_DoNotCall_Implementation(const FVector& LineStart, const FVector& LineEnd, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) {
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}
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void AFortGameState::DbgCapsuleSendToAllInternal_DoNotCall_Implementation(const FVector& Center, float HalfHeight, float Radius, const FQuat& Rotation, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) {
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}
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void AFortGameState::DbgBoxSendToAllInternal_DoNotCall_Implementation(const FVector& Center, const FVector& Extent, const FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness) {
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}
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void AFortGameState::CopyGameSessionIdToClipboard() {
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}
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void AFortGameState::Client_RefreshEventCalendar_Implementation() {
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}
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void AFortGameState::Client_InitiateEndOfDayRecap_Implementation(const FEndOfDayRecap& EndOfDayRecap) {
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}
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void AFortGameState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortGameState, CurrentWUID);
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DOREPLIFETIME(AFortGameState, ParTime);
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DOREPLIFETIME(AFortGameState, WorldLevel);
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DOREPLIFETIME(AFortGameState, CraftingBonus);
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DOREPLIFETIME(AFortGameState, CurrentReadyToContinueTimer);
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DOREPLIFETIME(AFortGameState, TeamCount);
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DOREPLIFETIME(AFortGameState, GameFlagData);
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DOREPLIFETIME(AFortGameState, PoiManager);
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DOREPLIFETIME(AFortGameState, bPlayerSpawningBlocked_Temporarily);
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DOREPLIFETIME(AFortGameState, AdditionalPlaylistLevelsStreamed);
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DOREPLIFETIME(AFortGameState, WorldDaysElapsed);
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DOREPLIFETIME(AFortGameState, FeedbackManager);
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DOREPLIFETIME(AFortGameState, MissionManager);
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DOREPLIFETIME(AFortGameState, AnnouncementManager);
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DOREPLIFETIME(AFortGameState, WorldManager);
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DOREPLIFETIME(AFortGameState, GameplayState);
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DOREPLIFETIME(AFortGameState, MusicManagerSubclass);
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DOREPLIFETIME(AFortGameState, MusicManagerBank);
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DOREPLIFETIME(AFortGameState, GameSessionId);
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DOREPLIFETIME(AFortGameState, PawnForReplayRelevancy);
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DOREPLIFETIME(AFortGameState, RecorderPlayerState);
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DOREPLIFETIME(AFortGameState, VisibilityManager);
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DOREPLIFETIME(AFortGameState, Teams);
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DOREPLIFETIME(AFortGameState, PendingTeamChangeRequests);
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}
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AFortGameState::AFortGameState() {
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this->ParTime = 0;
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this->WorldLevel = 0;
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this->CraftingBonus = 0;
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this->CurrentReadyToContinueTimer = -1.00f;
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this->TeamCount = 0;
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this->GameFlagData = 0;
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this->PoiManager = NULL;
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this->bPlayersAlwaysVisible = false;
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this->bSkipWorldSave = false;
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this->bPlayerSpawningBlocked_Temporarily = false;
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this->WorldDaysElapsed = 0;
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this->FeedbackManager = NULL;
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this->MissionManager = NULL;
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this->AnnouncementManager = NULL;
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this->ScriptedActionManager = NULL;
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this->LobbyGameState = NULL;
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this->WorldManager = NULL;
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this->GameplayState = EFortGameplayState::WaitingToStart;
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this->MusicManagerSubclass = NULL;
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this->MusicManagerBank = NULL;
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this->FortAmbientAudioControllerClass = UFortAmbientAudioController::StaticClass();
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this->PawnForReplayRelevancy = NULL;
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this->RecorderPlayerState = NULL;
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this->VisibilityManager = NULL;
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this->FXManager = NULL;
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this->BuildingTickManager = NULL;
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this->WindManager = NULL;
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this->bSkipTeamReplication = false;
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this->bAllowPendingTeamChangeRequests = false;
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this->GlobalAbilityTargetingActor = NULL;
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}
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