mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#include "FortGameMode.h"
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#include "FortMissionManager.h"
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#include "FortTeamInfo.h"
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void AFortGameMode::OnEndOfDay() {
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}
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void AFortGameMode::DumpReservations() const {
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}
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AFortGameMode::AFortGameMode() {
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this->bDisableCloudStorage = false;
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this->bTravelInitiated = false;
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this->CurrentPlaylistId = -1;
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this->ZoneIndex = -1;
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this->bPlayersInvincible = false;
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this->bKickIdlers = true;
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this->MaxIdleTime = 180.00f;
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this->NoScoreKickTime = 0.00f;
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this->bEnableNotifications = true;
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this->bEnableReplicationGraph = false;
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this->DeathPenaltyData = NULL;
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this->DeathPenaltyDataOverride = NULL;
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this->FortGameSession = NULL;
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this->bIsAutomatedTest = false;
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this->MissionManagerClass = AFortMissionManager::StaticClass();
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this->bOverrideRotationOnRestartPlayer = true;
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this->PendingTimerState = EFortGameplayState::Invalid;
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this->bDBNOEnabled = true;
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this->bWorldIsReady = false;
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this->bTheaterDataIsReady = false;
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this->TheaterSlot = -1;
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this->GameplayServerHitchThreshold = 0.08f;
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this->MovementTimeDiscrepancyHitchCooldown = 5.00f;
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this->AbilityRefireHitchCooldown = 2.00f;
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this->bCheckWeaponTracesForPlayerBuiltWalls = true;
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this->MatchHeartbeatManager = NULL;
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this->SharedMissionLists = NULL;
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this->TeamInfoClass = AFortTeamInfo::StaticClass();
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this->MissionGenerationManager = NULL;
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this->bOverrideQuickBars = false;
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}
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