Files
2026-04-22 15:51:07 +02:00

44 lines
1.4 KiB
C++

#include "FortGameMode.h"
#include "FortMissionManager.h"
#include "FortTeamInfo.h"
void AFortGameMode::OnEndOfDay() {
}
void AFortGameMode::DumpReservations() const {
}
AFortGameMode::AFortGameMode() {
this->bDisableCloudStorage = false;
this->bTravelInitiated = false;
this->CurrentPlaylistId = -1;
this->ZoneIndex = -1;
this->bPlayersInvincible = false;
this->bKickIdlers = true;
this->MaxIdleTime = 180.00f;
this->NoScoreKickTime = 0.00f;
this->bEnableNotifications = true;
this->bEnableReplicationGraph = false;
this->DeathPenaltyData = NULL;
this->DeathPenaltyDataOverride = NULL;
this->FortGameSession = NULL;
this->bIsAutomatedTest = false;
this->MissionManagerClass = AFortMissionManager::StaticClass();
this->bOverrideRotationOnRestartPlayer = true;
this->PendingTimerState = EFortGameplayState::Invalid;
this->bDBNOEnabled = true;
this->bWorldIsReady = false;
this->bTheaterDataIsReady = false;
this->TheaterSlot = -1;
this->GameplayServerHitchThreshold = 0.08f;
this->MovementTimeDiscrepancyHitchCooldown = 5.00f;
this->AbilityRefireHitchCooldown = 2.00f;
this->bCheckWeaponTracesForPlayerBuiltWalls = true;
this->MatchHeartbeatManager = NULL;
this->SharedMissionLists = NULL;
this->TeamInfoClass = AFortTeamInfo::StaticClass();
this->MissionGenerationManager = NULL;
this->bOverrideQuickBars = false;
}