#include "FortGameMode.h" #include "FortMissionManager.h" #include "FortTeamInfo.h" void AFortGameMode::OnEndOfDay() { } void AFortGameMode::DumpReservations() const { } AFortGameMode::AFortGameMode() { this->bDisableCloudStorage = false; this->bTravelInitiated = false; this->CurrentPlaylistId = -1; this->ZoneIndex = -1; this->bPlayersInvincible = false; this->bKickIdlers = true; this->MaxIdleTime = 180.00f; this->NoScoreKickTime = 0.00f; this->bEnableNotifications = true; this->bEnableReplicationGraph = false; this->DeathPenaltyData = NULL; this->DeathPenaltyDataOverride = NULL; this->FortGameSession = NULL; this->bIsAutomatedTest = false; this->MissionManagerClass = AFortMissionManager::StaticClass(); this->bOverrideRotationOnRestartPlayer = true; this->PendingTimerState = EFortGameplayState::Invalid; this->bDBNOEnabled = true; this->bWorldIsReady = false; this->bTheaterDataIsReady = false; this->TheaterSlot = -1; this->GameplayServerHitchThreshold = 0.08f; this->MovementTimeDiscrepancyHitchCooldown = 5.00f; this->AbilityRefireHitchCooldown = 2.00f; this->bCheckWeaponTracesForPlayerBuiltWalls = true; this->MatchHeartbeatManager = NULL; this->SharedMissionLists = NULL; this->TeamInfoClass = AFortTeamInfo::StaticClass(); this->MissionGenerationManager = NULL; this->bOverrideQuickBars = false; }