Files
2026-04-22 15:51:07 +02:00

118 lines
3.4 KiB
C++

#include "FortGameInstance.h"
bool UFortGameInstance::UninstallFortniteBROnNextBoot(bool bRestartApp, bool bPromptForRestart) {
return false;
}
bool UFortGameInstance::UninstallAllOptionalContentOnNextBoot(bool bRestartApp, bool bPromptForRestart) {
return false;
}
void UFortGameInstance::SetUserSetting(const FString& Key, const FString& Value, FWebJSResponse Response) {
}
void UFortGameInstance::SetOverrideCurrentMusicFFT(float FFT100hz, float FFT2000hz) {
}
void UFortGameInstance::SetNotificationCallback(FWebJSFunction Callback) {
}
void UFortGameInstance::SetMultipleUserSettings(const TMap<FString, FString>& Settings, FWebJSResponse Response) {
}
void UFortGameInstance::SetHotfixCompleteCallback(FWebJSFunction Callback) {
}
void UFortGameInstance::SetFeatureStatusCallback(FWebJSFunction Callback) {
}
void UFortGameInstance::SetErrorSimulationCommands(const FString& CommandLine) {
}
void UFortGameInstance::SetActiveGameFeature(EFortGameFeature Feature, FWebJSResponse Response) {
}
void UFortGameInstance::RequestGameFeatureState(EFortGameFeature Feature, EFortGameFeatureState State, FWebJSResponse Response) {
}
void UFortGameInstance::RequestBroadcast() {
}
void UFortGameInstance::PauseContentInstall() {
}
void UFortGameInstance::OpenUpdateApp() {
}
void UFortGameInstance::OnTournamentDataRefreshed() {
}
void UFortGameInstance::IsContentUpToDate(EFortGameFeature Feature, FWebJSResponse Response) {
}
void UFortGameInstance::GetUserSetting(const FString& Key, FWebJSResponse Response) {
}
void UFortGameInstance::GetProjectVersion(FWebJSResponse Response) {
}
void UFortGameInstance::GetHotfixHasApplied(FWebJSResponse Response) {
}
void UFortGameInstance::GetDownloadSize(EFortGameFeature Feature, FWebJSResponse Response) {
}
void UFortGameInstance::GetContentState(EFortGameFeature Feature, FWebJSResponse Response) {
}
void UFortGameInstance::ContinueDelayedStartup() {
}
void UFortGameInstance::ClearOverrideCurrentMusicFFT() {
}
void UFortGameInstance::CheckLatestClient(FWebJSResponse Response) {
}
void UFortGameInstance::ChangeActiveGameFeature(const FString& FeatureString) {
}
void UFortGameInstance::CancelContentInstall() {
}
UFortGameInstance::UFortGameInstance() {
this->bBattleRoyaleMatchmakingEnabled = true;
this->bCreativeModeProfileEnabled = true;
this->FrontEndPlaylistData.AddDefaulted(6);
this->bOverridingCurrentEmoteMusicFFT = false;
this->CurrentEmoteMusicFFT100hz = 0.00f;
this->CurrentEmoteMusicFFT2000hz = 0.00f;
this->EmoteMusicEnvelopeBeatCount = 0.00f;
this->ProfileManager = NULL;
this->Matchmaking = NULL;
this->MatchmakingV2 = NULL;
this->RejoinCheck = NULL;
this->SocialManager = NULL;
this->MatchAnalytics = NULL;
this->SidecarSys = NULL;
this->bMcpSidecarEnabled = false;
this->TooltipManager = NULL;
this->UpdateManager = NULL;
this->InteractabilityTracker = NULL;
this->Chatroom = NULL;
this->SeasonalEventManager = NULL;
this->TournamentManager = NULL;
this->MobilePushNotificationManager = NULL;
this->BroadcastFeatureStatusRate = 0.50f;
this->CurrentMissionGenerator = NULL;
this->AppActivationSoundMixManager = NULL;
this->KairosUIResX = 0;
this->KairosUIResY = 0;
this->KairosHotfixCheckTimer = 300.00f;
this->KairosHotfixCheckVariance = 120.00f;
this->PlaylistManager = NULL;
this->MaterialCacheManager = NULL;
this->ReplayVideoManager = NULL;
}