#include "FortGameInstance.h" bool UFortGameInstance::UninstallFortniteBROnNextBoot(bool bRestartApp, bool bPromptForRestart) { return false; } bool UFortGameInstance::UninstallAllOptionalContentOnNextBoot(bool bRestartApp, bool bPromptForRestart) { return false; } void UFortGameInstance::SetUserSetting(const FString& Key, const FString& Value, FWebJSResponse Response) { } void UFortGameInstance::SetOverrideCurrentMusicFFT(float FFT100hz, float FFT2000hz) { } void UFortGameInstance::SetNotificationCallback(FWebJSFunction Callback) { } void UFortGameInstance::SetMultipleUserSettings(const TMap& Settings, FWebJSResponse Response) { } void UFortGameInstance::SetHotfixCompleteCallback(FWebJSFunction Callback) { } void UFortGameInstance::SetFeatureStatusCallback(FWebJSFunction Callback) { } void UFortGameInstance::SetErrorSimulationCommands(const FString& CommandLine) { } void UFortGameInstance::SetActiveGameFeature(EFortGameFeature Feature, FWebJSResponse Response) { } void UFortGameInstance::RequestGameFeatureState(EFortGameFeature Feature, EFortGameFeatureState State, FWebJSResponse Response) { } void UFortGameInstance::RequestBroadcast() { } void UFortGameInstance::PauseContentInstall() { } void UFortGameInstance::OpenUpdateApp() { } void UFortGameInstance::OnTournamentDataRefreshed() { } void UFortGameInstance::IsContentUpToDate(EFortGameFeature Feature, FWebJSResponse Response) { } void UFortGameInstance::GetUserSetting(const FString& Key, FWebJSResponse Response) { } void UFortGameInstance::GetProjectVersion(FWebJSResponse Response) { } void UFortGameInstance::GetHotfixHasApplied(FWebJSResponse Response) { } void UFortGameInstance::GetDownloadSize(EFortGameFeature Feature, FWebJSResponse Response) { } void UFortGameInstance::GetContentState(EFortGameFeature Feature, FWebJSResponse Response) { } void UFortGameInstance::ContinueDelayedStartup() { } void UFortGameInstance::ClearOverrideCurrentMusicFFT() { } void UFortGameInstance::CheckLatestClient(FWebJSResponse Response) { } void UFortGameInstance::ChangeActiveGameFeature(const FString& FeatureString) { } void UFortGameInstance::CancelContentInstall() { } UFortGameInstance::UFortGameInstance() { this->bBattleRoyaleMatchmakingEnabled = true; this->bCreativeModeProfileEnabled = true; this->FrontEndPlaylistData.AddDefaulted(6); this->bOverridingCurrentEmoteMusicFFT = false; this->CurrentEmoteMusicFFT100hz = 0.00f; this->CurrentEmoteMusicFFT2000hz = 0.00f; this->EmoteMusicEnvelopeBeatCount = 0.00f; this->ProfileManager = NULL; this->Matchmaking = NULL; this->MatchmakingV2 = NULL; this->RejoinCheck = NULL; this->SocialManager = NULL; this->MatchAnalytics = NULL; this->SidecarSys = NULL; this->bMcpSidecarEnabled = false; this->TooltipManager = NULL; this->UpdateManager = NULL; this->InteractabilityTracker = NULL; this->Chatroom = NULL; this->SeasonalEventManager = NULL; this->TournamentManager = NULL; this->MobilePushNotificationManager = NULL; this->BroadcastFeatureStatusRate = 0.50f; this->CurrentMissionGenerator = NULL; this->AppActivationSoundMixManager = NULL; this->KairosUIResX = 0; this->KairosUIResY = 0; this->KairosHotfixCheckTimer = 300.00f; this->KairosHotfixCheckVariance = 120.00f; this->PlaylistManager = NULL; this->MaterialCacheManager = NULL; this->ReplayVideoManager = NULL; }