mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 19:23:19 +00:00
82 lines
3.3 KiB
C++
82 lines
3.3 KiB
C++
#include "FortGameData.h"
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int32 UFortGameData::GetXpPerAccountLevel() {
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return 0;
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}
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float UFortGameData::GetTeamXpBoost() {
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return 0.0f;
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}
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TSoftObjectPtr<UFortTeamPerkItemDefinition> UFortGameData::GetRecruitmentRewardForHero(UFortHeroType* Hero) {
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return NULL;
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}
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float UFortGameData::GetPersonalXpBoost() {
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return 0.0f;
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}
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UFortGameData::UFortGameData() {
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this->PickupSplineOffsetRange[0] = 150.00f;
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this->PickupSplineOffsetRange[1] = 150.00f;
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this->PickupSplineRandomMax = 1.25f;
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this->PickupSplineDropToGroundLength = 0.80f;
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this->PickupMaxCollectionTime = 4.00f;
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this->PickupMaxDelayPerItem = 0.30f;
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this->AutoEquipTags.AddDefaulted(3);
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this->ScoreDisplayFactor = 0.01f;
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this->ScoreDivisor = 900000;
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this->XPMult = 1000;
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this->GroupScoreRates[0] = 1.00f;
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this->GroupScoreRates[1] = 1.00f;
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this->GroupScoreRates[2] = 1.00f;
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this->GroupScoreRates[3] = 1.00f;
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this->GroupScoreRates[4] = 1.00f;
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this->ScoreToXPLinearRate = 1.00f;
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this->LinearEnd = 1;
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this->XpPerAccountLevel = 0;
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this->CriticalMatch_XpBonusPercent = 0.20f;
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this->PersonalBoost_XpBonusPercent = 0.30f;
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this->GroupBoost_XpBonusPercent = 0.05f;
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this->GroupBoost_BuffMultiplier = 2.00f;
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this->Rest_XpBonusPercent = 1.00f;
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this->LowXpConningValue = 0.00f;
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this->VeryLowXpConningValue = 0.00f;
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this->NoXpConningValue = 0.00f;
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this->MaxCraftQueueSize = 20;
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this->DefaultLootInstancingRange = 6144.00f;
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this->AIDirectorIndex = 0;
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this->AlternateBalanceAIDirectorIndex = -1;
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this->SquadMemberStatBonusMultiplier = 0.10f;
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this->DailyMissionAlertQuota = 0;
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this->CachedScoreMultiplierDataTable = NULL;
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this->QueuedAnnouncementPauseTimes[0] = 0.00f;
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this->QueuedAnnouncementPauseTimes[1] = 0.00f;
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this->QueuedAnnouncementPauseTimes[2] = 0.00f;
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this->BuildingStructuralCollapseDelay = 0.25f;
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this->BuildingStructuralCollapseDelayVariance = 0.00f;
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this->BuildingStructuralCollapseCellDistAdditiveDelay = 0.10f;
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this->BuildingStructuralCollapseCellDistAdditiveDelayVariance = 0.00f;
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this->EditModeCancelDistance = 750.00f;
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this->FORTAttributeToPowerMultiplier = 0.00f;
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this->ResourceNames[0] = FText::FromString(TEXT("Wood"));
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this->ResourceNames[1] = FText::FromString(TEXT("Wood"));
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this->ResourceNames[2] = FText::FromString(TEXT("Wood"));
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this->ResourceNames[3] = FText::FromString(TEXT("Wood"));
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this->BuildingTypeNames[0] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[1] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[2] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[3] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[4] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[5] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[6] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[7] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[8] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[9] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[10] = FText::FromString(TEXT("Wall"));
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this->BuildingTypeNames[11] = FText::FromString(TEXT("Wall"));
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this->CachedSurfaceRatioBySurfaceCategoryData = NULL;
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this->CachedSurfaceRatioByAffiliationData = NULL;
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}
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