#include "FortGameData.h" int32 UFortGameData::GetXpPerAccountLevel() { return 0; } float UFortGameData::GetTeamXpBoost() { return 0.0f; } TSoftObjectPtr UFortGameData::GetRecruitmentRewardForHero(UFortHeroType* Hero) { return NULL; } float UFortGameData::GetPersonalXpBoost() { return 0.0f; } UFortGameData::UFortGameData() { this->PickupSplineOffsetRange[0] = 150.00f; this->PickupSplineOffsetRange[1] = 150.00f; this->PickupSplineRandomMax = 1.25f; this->PickupSplineDropToGroundLength = 0.80f; this->PickupMaxCollectionTime = 4.00f; this->PickupMaxDelayPerItem = 0.30f; this->AutoEquipTags.AddDefaulted(3); this->ScoreDisplayFactor = 0.01f; this->ScoreDivisor = 900000; this->XPMult = 1000; this->GroupScoreRates[0] = 1.00f; this->GroupScoreRates[1] = 1.00f; this->GroupScoreRates[2] = 1.00f; this->GroupScoreRates[3] = 1.00f; this->GroupScoreRates[4] = 1.00f; this->ScoreToXPLinearRate = 1.00f; this->LinearEnd = 1; this->XpPerAccountLevel = 0; this->CriticalMatch_XpBonusPercent = 0.20f; this->PersonalBoost_XpBonusPercent = 0.30f; this->GroupBoost_XpBonusPercent = 0.05f; this->GroupBoost_BuffMultiplier = 2.00f; this->Rest_XpBonusPercent = 1.00f; this->LowXpConningValue = 0.00f; this->VeryLowXpConningValue = 0.00f; this->NoXpConningValue = 0.00f; this->MaxCraftQueueSize = 20; this->DefaultLootInstancingRange = 6144.00f; this->AIDirectorIndex = 0; this->AlternateBalanceAIDirectorIndex = -1; this->SquadMemberStatBonusMultiplier = 0.10f; this->DailyMissionAlertQuota = 0; this->CachedScoreMultiplierDataTable = NULL; this->QueuedAnnouncementPauseTimes[0] = 0.00f; this->QueuedAnnouncementPauseTimes[1] = 0.00f; this->QueuedAnnouncementPauseTimes[2] = 0.00f; this->BuildingStructuralCollapseDelay = 0.25f; this->BuildingStructuralCollapseDelayVariance = 0.00f; this->BuildingStructuralCollapseCellDistAdditiveDelay = 0.10f; this->BuildingStructuralCollapseCellDistAdditiveDelayVariance = 0.00f; this->EditModeCancelDistance = 750.00f; this->FORTAttributeToPowerMultiplier = 0.00f; this->ResourceNames[0] = FText::FromString(TEXT("Wood")); this->ResourceNames[1] = FText::FromString(TEXT("Wood")); this->ResourceNames[2] = FText::FromString(TEXT("Wood")); this->ResourceNames[3] = FText::FromString(TEXT("Wood")); this->BuildingTypeNames[0] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[1] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[2] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[3] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[4] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[5] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[6] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[7] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[8] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[9] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[10] = FText::FromString(TEXT("Wall")); this->BuildingTypeNames[11] = FText::FromString(TEXT("Wall")); this->CachedSurfaceRatioBySurfaceCategoryData = NULL; this->CachedSurfaceRatioByAffiliationData = NULL; }