mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "FortFootstepAudioData.h"
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FFortFootstepAudioData::FFortFootstepAudioData() {
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this->SoundAssets[0] = NULL;
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this->SoundAssets[1] = NULL;
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this->SoundAssets[2] = NULL;
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this->SoundAssets[3] = NULL;
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this->SoundAssets[4] = NULL;
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this->SoundAssets[5] = NULL;
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this->SoundAssets[6] = NULL;
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this->SoundAssets[7] = NULL;
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this->SoundAssetsAbove[0] = NULL;
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this->SoundAssetsAbove[1] = NULL;
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this->SoundAssetsAbove[2] = NULL;
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this->SoundAssetsAbove[3] = NULL;
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this->SoundAssetsAbove[4] = NULL;
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this->SoundAssetsAbove[5] = NULL;
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this->SoundAssetsAbove[6] = NULL;
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this->SoundAssetsAbove[7] = NULL;
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this->SoundAssetsBelow[0] = NULL;
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this->SoundAssetsBelow[1] = NULL;
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this->SoundAssetsBelow[2] = NULL;
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this->SoundAssetsBelow[3] = NULL;
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this->SoundAssetsBelow[4] = NULL;
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this->SoundAssetsBelow[5] = NULL;
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this->SoundAssetsBelow[6] = NULL;
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this->SoundAssetsBelow[7] = NULL;
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this->SoundAttenuation = NULL;
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this->SoundAttenuationAbove = NULL;
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this->SoundAttenuationBelow = NULL;
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this->SoundAttenuationAboveOrBelowAndVisible = NULL;
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this->VolumeMultiplier = 0.00f;
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}
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