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https://github.com/ApfelTeeSaft/UnrealEvent.git
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30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
#include "FortDifficultyOptionSetEncounter.h"
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UFortDifficultyOptionSetEncounter::UFortDifficultyOptionSetEncounter() {
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this->PacingMode = EFortEncounterPacingMode::SpawnPointsPercentageCurve;
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this->IntensityCurveSequenceCategory = NULL;
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this->SpawnPointsPercentageCurveSequenceCategory = NULL;
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this->SpawnPointsBurstCategory = NULL;
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this->BreathersCategory = NULL;
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this->SpawnPointsMultiplierCategory = NULL;
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this->PawnNumberCapCategory = NULL;
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this->OptionalSpawnTimingCategory = NULL;
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this->SpawnLimitMode = EFortEncounterSpawnLimitType::NoLimit;
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this->SpawnPointsLimitCategory = NULL;
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this->PawnLimitCategory = NULL;
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this->UtilitiesMode = EFortEncounterUtilitiesMode::LockedOnly;
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this->LockedUtilitiesCategory = NULL;
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this->FreeUtilitiesCategory = NULL;
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this->UtilitiesAdjustmentCategory = NULL;
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this->SpawnLocationManagementMode = EFortEncounterSpawnLocationManagementMode::Spawn;
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this->SpawnLocationPlacementMode = EFortEncounterSpawnLocationPlacementMode::Directional;
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this->DirectionNumberCategory = NULL;
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this->DirectionChangeCategory = NULL;
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this->DistanceCategory = NULL;
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this->SpawnGroupProgressionCategory = NULL;
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this->TimeCategory = NULL;
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this->OptionalModifierTagsCategory = NULL;
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this->OptionalMiniBossStartTimedTagsCategory = NULL;
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}
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