#include "FortDifficultyOptionSetEncounter.h" UFortDifficultyOptionSetEncounter::UFortDifficultyOptionSetEncounter() { this->PacingMode = EFortEncounterPacingMode::SpawnPointsPercentageCurve; this->IntensityCurveSequenceCategory = NULL; this->SpawnPointsPercentageCurveSequenceCategory = NULL; this->SpawnPointsBurstCategory = NULL; this->BreathersCategory = NULL; this->SpawnPointsMultiplierCategory = NULL; this->PawnNumberCapCategory = NULL; this->OptionalSpawnTimingCategory = NULL; this->SpawnLimitMode = EFortEncounterSpawnLimitType::NoLimit; this->SpawnPointsLimitCategory = NULL; this->PawnLimitCategory = NULL; this->UtilitiesMode = EFortEncounterUtilitiesMode::LockedOnly; this->LockedUtilitiesCategory = NULL; this->FreeUtilitiesCategory = NULL; this->UtilitiesAdjustmentCategory = NULL; this->SpawnLocationManagementMode = EFortEncounterSpawnLocationManagementMode::Spawn; this->SpawnLocationPlacementMode = EFortEncounterSpawnLocationPlacementMode::Directional; this->DirectionNumberCategory = NULL; this->DirectionChangeCategory = NULL; this->DistanceCategory = NULL; this->SpawnGroupProgressionCategory = NULL; this->TimeCategory = NULL; this->OptionalModifierTagsCategory = NULL; this->OptionalMiniBossStartTimedTagsCategory = NULL; }