Files
UnrealEvent/Project/Source/FortniteGame/Private/FortCreativeCreatureManagerInfoComponent.cpp
2026-04-22 15:51:07 +02:00

106 lines
3.2 KiB
C++

#include "FortCreativeCreatureManagerInfoComponent.h"
#include "Templates/SubclassOf.h"
void UFortCreativeCreatureManagerInfoComponent::SetScorePoints(int32 InScorePoints) {
}
void UFortCreativeCreatureManagerInfoComponent::SetOverrideDamage(float InOverrideDamage) {
}
void UFortCreativeCreatureManagerInfoComponent::SetMovementSpeedOverrideEffect(TSubclassOf<UGameplayEffect> Effect) {
}
void UFortCreativeCreatureManagerInfoComponent::SetMovementSpeedMultiplier(float InOverrideMovementSpeedMultiplier) {
}
void UFortCreativeCreatureManagerInfoComponent::SetMovementOverrideTag(FGameplayTag Tag) {
}
void UFortCreativeCreatureManagerInfoComponent::SetMaxHealth(int32 InMaxHealth) {
}
void UFortCreativeCreatureManagerInfoComponent::SetHearingAggroRange(float InHearingAggroRange) {
}
void UFortCreativeCreatureManagerInfoComponent::SetEnvironmentalDamageOverrideEffect(TSubclassOf<UGameplayEffect> Effect) {
}
void UFortCreativeCreatureManagerInfoComponent::SetEnvironmentalDamageOverride(float InOverrideDamage) {
}
void UFortCreativeCreatureManagerInfoComponent::SetDamageOverrideTag(FGameplayTag Tag) {
}
void UFortCreativeCreatureManagerInfoComponent::SetDamageOverrideEffect(TSubclassOf<UGameplayEffect> Effect) {
}
void UFortCreativeCreatureManagerInfoComponent::SetCreatureManagerComponent(UFortCreativeCreatureManagerComponent* InCreatureManagerComponent) {
}
void UFortCreativeCreatureManagerInfoComponent::SetCreatureBlueprintClass(TSoftClassPtr<AFortAIPawn> InCreatureBlueprintClass) {
}
void UFortCreativeCreatureManagerInfoComponent::ResetScorePoints() {
}
void UFortCreativeCreatureManagerInfoComponent::ResetOverrideDamage() {
}
void UFortCreativeCreatureManagerInfoComponent::ResetMovementSpeedMultiplier() {
}
void UFortCreativeCreatureManagerInfoComponent::ResetMaxHealth() {
}
void UFortCreativeCreatureManagerInfoComponent::ResetHearingAggroRange() {
}
void UFortCreativeCreatureManagerInfoComponent::ResetEnvironmentalDamageOverride() {
}
int32 UFortCreativeCreatureManagerInfoComponent::GetScorePoints() const {
return 0;
}
float UFortCreativeCreatureManagerInfoComponent::GetOverrideDamage() const {
return 0.0f;
}
float UFortCreativeCreatureManagerInfoComponent::GetMovementSpeedMultiplier() const {
return 0.0f;
}
int32 UFortCreativeCreatureManagerInfoComponent::GetMaxHealth() const {
return 0;
}
float UFortCreativeCreatureManagerInfoComponent::GetHearingAggroRange() const {
return 0.0f;
}
float UFortCreativeCreatureManagerInfoComponent::GetEnvironmentalDamageOverride() const {
return 0.0f;
}
UFortCreativeCreatureManagerComponent* UFortCreativeCreatureManagerInfoComponent::GetCreatureManagerComponent() {
return NULL;
}
TSoftClassPtr<AFortAIPawn> UFortCreativeCreatureManagerInfoComponent::GetCreatureBlueprintClass() const {
return NULL;
}
UFortCreativeCreatureManagerInfoComponent::UFortCreativeCreatureManagerInfoComponent() {
this->MaxHealth = -1;
this->HearingAggroRange = -1.00f;
this->ScorePoints = -1;
this->DamageCaused = -1.00f;
this->EnvironmentalDamageOverride = -1.00f;
this->MovementSpeedMultiplier = 0.00f;
this->CreatureManagerComponent = NULL;
this->DamageOverrideEffect = NULL;
this->EnvironmentalDamageOverrideEffect = NULL;
this->MovementSpeedOverrideEffect = NULL;
}