mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#include "FortClientBotManager.h"
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UFortClientBotManager::UFortClientBotManager() {
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this->bHasAttemptedAbandon = false;
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this->bIsMatchmaking = false;
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this->bShouldPickRandomMap = false;
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this->bShouldRecordFPSCharts = false;
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this->bShouldRecordMemoryReports = false;
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this->bFPSRecordingStarted = false;
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this->bWatchingForCallStack = false;
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this->iSelectedTheater = 0;
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this->iSelectedTile = -1;
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this->RandomZoneDifficultyMinimum = 1.00f;
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this->RandomZoneDifficultyMaximum = 100.00f;
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this->NumSkillPurchasesAttempted = 0;
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this->MaxSkillPurchaseAttempts = 10;
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this->NumWorkerSlotsAttempted = 0;
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this->MaxWorkerSlotAttempts = 10;
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this->LobbyActionTimer = 0.00f;
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this->TimeBetweenLobbyActions = 1.00f;
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this->bWaitingForSkillTreePurchase = false;
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this->bWaitingForWorkerSlot = false;
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this->LoopsSpentWaitingForFrontend = 0;
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this->TimeBetweenStartButtonClicks = 5.00f;
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this->TimeSinceFriendInvitesSent = 0.00f;
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this->LastMatchmakeTime = 0.00f;
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this->LastLoginCycleTime = 0.00f;
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this->MatchmakingStartTime = 0.00f;
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this->LastChangedStateTime = 0.00f;
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this->LastRandomTurnTime = 0.00f;
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this->LastPickLootTime = -100.00f;
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this->LastPickEnemyTime = -100.00f;
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this->LastEnemyKilledTime = 0.00f;
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this->LastBuildingKilledTime = 0.00f;
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this->LastGoodInteraction = 30.00f;
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this->LastCheckGoodTarget = 0.00f;
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this->EnemyTarget = NULL;
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this->PickupTarget = NULL;
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this->BuildingTarget = NULL;
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this->MissionTarget = NULL;
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this->PrimaryMissionTarget = NULL;
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this->MyPawn = NULL;
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}
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