#include "FortClientBotManager.h" UFortClientBotManager::UFortClientBotManager() { this->bHasAttemptedAbandon = false; this->bIsMatchmaking = false; this->bShouldPickRandomMap = false; this->bShouldRecordFPSCharts = false; this->bShouldRecordMemoryReports = false; this->bFPSRecordingStarted = false; this->bWatchingForCallStack = false; this->iSelectedTheater = 0; this->iSelectedTile = -1; this->RandomZoneDifficultyMinimum = 1.00f; this->RandomZoneDifficultyMaximum = 100.00f; this->NumSkillPurchasesAttempted = 0; this->MaxSkillPurchaseAttempts = 10; this->NumWorkerSlotsAttempted = 0; this->MaxWorkerSlotAttempts = 10; this->LobbyActionTimer = 0.00f; this->TimeBetweenLobbyActions = 1.00f; this->bWaitingForSkillTreePurchase = false; this->bWaitingForWorkerSlot = false; this->LoopsSpentWaitingForFrontend = 0; this->TimeBetweenStartButtonClicks = 5.00f; this->TimeSinceFriendInvitesSent = 0.00f; this->LastMatchmakeTime = 0.00f; this->LastLoginCycleTime = 0.00f; this->MatchmakingStartTime = 0.00f; this->LastChangedStateTime = 0.00f; this->LastRandomTurnTime = 0.00f; this->LastPickLootTime = -100.00f; this->LastPickEnemyTime = -100.00f; this->LastEnemyKilledTime = 0.00f; this->LastBuildingKilledTime = 0.00f; this->LastGoodInteraction = 30.00f; this->LastCheckGoodTarget = 0.00f; this->EnemyTarget = NULL; this->PickupTarget = NULL; this->BuildingTarget = NULL; this->MissionTarget = NULL; this->PrimaryMissionTarget = NULL; this->MyPawn = NULL; }