Files
UnrealEvent/Project/Source/FortniteGame/Private/FortClientBotManager.cpp
T
2026-04-22 15:51:07 +02:00

45 lines
1.6 KiB
C++

#include "FortClientBotManager.h"
UFortClientBotManager::UFortClientBotManager() {
this->bHasAttemptedAbandon = false;
this->bIsMatchmaking = false;
this->bShouldPickRandomMap = false;
this->bShouldRecordFPSCharts = false;
this->bShouldRecordMemoryReports = false;
this->bFPSRecordingStarted = false;
this->bWatchingForCallStack = false;
this->iSelectedTheater = 0;
this->iSelectedTile = -1;
this->RandomZoneDifficultyMinimum = 1.00f;
this->RandomZoneDifficultyMaximum = 100.00f;
this->NumSkillPurchasesAttempted = 0;
this->MaxSkillPurchaseAttempts = 10;
this->NumWorkerSlotsAttempted = 0;
this->MaxWorkerSlotAttempts = 10;
this->LobbyActionTimer = 0.00f;
this->TimeBetweenLobbyActions = 1.00f;
this->bWaitingForSkillTreePurchase = false;
this->bWaitingForWorkerSlot = false;
this->LoopsSpentWaitingForFrontend = 0;
this->TimeBetweenStartButtonClicks = 5.00f;
this->TimeSinceFriendInvitesSent = 0.00f;
this->LastMatchmakeTime = 0.00f;
this->LastLoginCycleTime = 0.00f;
this->MatchmakingStartTime = 0.00f;
this->LastChangedStateTime = 0.00f;
this->LastRandomTurnTime = 0.00f;
this->LastPickLootTime = -100.00f;
this->LastPickEnemyTime = -100.00f;
this->LastEnemyKilledTime = 0.00f;
this->LastBuildingKilledTime = 0.00f;
this->LastGoodInteraction = 30.00f;
this->LastCheckGoodTarget = 0.00f;
this->EnemyTarget = NULL;
this->PickupTarget = NULL;
this->BuildingTarget = NULL;
this->MissionTarget = NULL;
this->PrimaryMissionTarget = NULL;
this->MyPawn = NULL;
}