Files
2026-04-22 15:51:07 +02:00

38 lines
1.3 KiB
C++

#include "FortCharacterVehicle.h"
#include "FortVehicleSeatComponent.h"
#include "Net/UnrealNetwork.h"
void AFortCharacterVehicle::OnRep_OverrideAbilitySystemComponent() {
}
UAbilitySystemComponent* AFortCharacterVehicle::GetAbilitySystemComponent() const {
return NULL;
}
void AFortCharacterVehicle::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortCharacterVehicle, OverrideAbilitySystemComponent);
}
AFortCharacterVehicle::AFortCharacterVehicle() {
this->VehicleSeatComponent = CreateDefaultSubobject<UFortVehicleSeatComponent>(TEXT("VehicleSeatComponent"));
this->OverrideAbilitySystemComponent = NULL;
this->DriverAnimClass = NULL;
this->PassengerAnimClass = NULL;
this->bHasAnyMountedWeaponSeats = false;
this->OstrichSet = NULL;
this->StartupAbilitySet = NULL;
this->CameraModeClass = NULL;
this->PassengerCameraModeClass = NULL;
this->JumpBoostDelay = 0.00f;
this->MinBoostDuration = 0.00f;
this->MaxBoostDuration = 0.00f;
this->FullyChargedJumpTime = 0.00f;
this->MinHoldDuration = 0.00f;
this->DriverExitLaunchScale = 0.00f;
this->PassengerExitLaunchScale = 0.00f;
this->JumpPressTime = 0.00f;
}