#include "FortCharacterVehicle.h" #include "FortVehicleSeatComponent.h" #include "Net/UnrealNetwork.h" void AFortCharacterVehicle::OnRep_OverrideAbilitySystemComponent() { } UAbilitySystemComponent* AFortCharacterVehicle::GetAbilitySystemComponent() const { return NULL; } void AFortCharacterVehicle::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortCharacterVehicle, OverrideAbilitySystemComponent); } AFortCharacterVehicle::AFortCharacterVehicle() { this->VehicleSeatComponent = CreateDefaultSubobject(TEXT("VehicleSeatComponent")); this->OverrideAbilitySystemComponent = NULL; this->DriverAnimClass = NULL; this->PassengerAnimClass = NULL; this->bHasAnyMountedWeaponSeats = false; this->OstrichSet = NULL; this->StartupAbilitySet = NULL; this->CameraModeClass = NULL; this->PassengerCameraModeClass = NULL; this->JumpBoostDelay = 0.00f; this->MinBoostDuration = 0.00f; this->MaxBoostDuration = 0.00f; this->FullyChargedJumpTime = 0.00f; this->MinHoldDuration = 0.00f; this->DriverExitLaunchScale = 0.00f; this->PassengerExitLaunchScale = 0.00f; this->JumpPressTime = 0.00f; }