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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#include "FortCharacterVehicle.h"
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#include "FortVehicleSeatComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortCharacterVehicle::OnRep_OverrideAbilitySystemComponent() {
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}
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UAbilitySystemComponent* AFortCharacterVehicle::GetAbilitySystemComponent() const {
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return NULL;
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}
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void AFortCharacterVehicle::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortCharacterVehicle, OverrideAbilitySystemComponent);
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}
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AFortCharacterVehicle::AFortCharacterVehicle() {
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this->VehicleSeatComponent = CreateDefaultSubobject<UFortVehicleSeatComponent>(TEXT("VehicleSeatComponent"));
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this->OverrideAbilitySystemComponent = NULL;
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this->DriverAnimClass = NULL;
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this->PassengerAnimClass = NULL;
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this->bHasAnyMountedWeaponSeats = false;
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this->OstrichSet = NULL;
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this->StartupAbilitySet = NULL;
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this->CameraModeClass = NULL;
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this->PassengerCameraModeClass = NULL;
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this->JumpBoostDelay = 0.00f;
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this->MinBoostDuration = 0.00f;
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this->MaxBoostDuration = 0.00f;
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this->FullyChargedJumpTime = 0.00f;
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this->MinHoldDuration = 0.00f;
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this->DriverExitLaunchScale = 0.00f;
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this->PassengerExitLaunchScale = 0.00f;
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this->JumpPressTime = 0.00f;
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}
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