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2026-04-22 15:51:07 +02:00

16 lines
638 B
C++

#include "FortBuildingEditedParams.h"
void UFortBuildingEditedParams::SetParams(ABuildingActor* _OriginalBuilding, ABuildingActor* _NewBuilding, EFortBuildingType _BuildingType, AFortPlayerController* _Editor, UFortBuildingEditedParams*& ThisParam) {
}
void UFortBuildingEditedParams::BreakParams(ABuildingActor*& _OriginalBuilding, ABuildingActor*& _NewBuilding, EFortBuildingType& _BuildingType, AFortPlayerController*& _Editor) {
}
UFortBuildingEditedParams::UFortBuildingEditedParams() {
this->OriginalBuilding = NULL;
this->NewBuilding = NULL;
this->BuildingType = EFortBuildingType::Wall;
this->Editor = NULL;
}