#include "FortBuildingEditedParams.h" void UFortBuildingEditedParams::SetParams(ABuildingActor* _OriginalBuilding, ABuildingActor* _NewBuilding, EFortBuildingType _BuildingType, AFortPlayerController* _Editor, UFortBuildingEditedParams*& ThisParam) { } void UFortBuildingEditedParams::BreakParams(ABuildingActor*& _OriginalBuilding, ABuildingActor*& _NewBuilding, EFortBuildingType& _BuildingType, AFortPlayerController*& _Editor) { } UFortBuildingEditedParams::UFortBuildingEditedParams() { this->OriginalBuilding = NULL; this->NewBuilding = NULL; this->BuildingType = EFortBuildingType::Wall; this->Editor = NULL; }