Files
2026-04-22 15:51:07 +02:00

36 lines
686 B
C++

#include "FortBotMissionLogic.h"
AFortBotStructureBuilder* UFortBotMissionLogic::SpawnStructureBuilder(AActor* MissionGoal, UFortBuildingInstructions* BuildingInstructions) {
return NULL;
}
void UFortBotMissionLogic::SetGoalsInvulnerable(bool bGodMode) {
}
void UFortBotMissionLogic::SetCurrentBehavior(UBehaviorTree* Behavior) {
}
void UFortBotMissionLogic::ResetBehavior() {
}
void UFortBotMissionLogic::MarkSingleLocator(const AActor* LocatorActor) {
}
void UFortBotMissionLogic::MarkAllLocated() {
}
void UFortBotMissionLogic::ClearAllLocated() {
}
UFortBotMissionLogic::UFortBotMissionLogic() {
this->Mission = NULL;
this->CurrentBehaviorAsset = NULL;
}