#include "FortBotMissionLogic.h" AFortBotStructureBuilder* UFortBotMissionLogic::SpawnStructureBuilder(AActor* MissionGoal, UFortBuildingInstructions* BuildingInstructions) { return NULL; } void UFortBotMissionLogic::SetGoalsInvulnerable(bool bGodMode) { } void UFortBotMissionLogic::SetCurrentBehavior(UBehaviorTree* Behavior) { } void UFortBotMissionLogic::ResetBehavior() { } void UFortBotMissionLogic::MarkSingleLocator(const AActor* LocatorActor) { } void UFortBotMissionLogic::MarkAllLocated() { } void UFortBotMissionLogic::ClearAllLocated() { } UFortBotMissionLogic::UFortBotMissionLogic() { this->Mission = NULL; this->CurrentBehaviorAsset = NULL; }