mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
36 lines
686 B
C++
36 lines
686 B
C++
#include "FortBotMissionLogic.h"
|
|
|
|
AFortBotStructureBuilder* UFortBotMissionLogic::SpawnStructureBuilder(AActor* MissionGoal, UFortBuildingInstructions* BuildingInstructions) {
|
|
return NULL;
|
|
}
|
|
|
|
void UFortBotMissionLogic::SetGoalsInvulnerable(bool bGodMode) {
|
|
}
|
|
|
|
void UFortBotMissionLogic::SetCurrentBehavior(UBehaviorTree* Behavior) {
|
|
}
|
|
|
|
void UFortBotMissionLogic::ResetBehavior() {
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void UFortBotMissionLogic::MarkSingleLocator(const AActor* LocatorActor) {
|
|
}
|
|
|
|
void UFortBotMissionLogic::MarkAllLocated() {
|
|
}
|
|
|
|
void UFortBotMissionLogic::ClearAllLocated() {
|
|
}
|
|
|
|
UFortBotMissionLogic::UFortBotMissionLogic() {
|
|
this->Mission = NULL;
|
|
this->CurrentBehaviorAsset = NULL;
|
|
}
|
|
|