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2026-04-22 15:51:07 +02:00

96 lines
3.3 KiB
C++

#include "FortBannerUtilities.h"
FLinearColor UFortBannerUtilities::GetSecondaryColor(const FHomebaseBannerColor& BannerColor) {
return FLinearColor{};
}
FName UFortBannerUtilities::GetRowNameForBannerIconItem(UFortHomebaseBannerIconItem* BannerIcon) {
return NAME_None;
}
FName UFortBannerUtilities::GetRowNameForBannerColorItem(UFortHomebaseBannerColorItem* BannerColor) {
return NAME_None;
}
FLinearColor UFortBannerUtilities::GetPrimaryColor(const FHomebaseBannerColor& BannerColor) {
return FLinearColor{};
}
TSoftObjectPtr<UTexture2D> UFortBannerUtilities::GetBannerSmallIconAssetFromRowName(const FName& BannerIconRowName, EBannerUsageContext Usage) {
return NULL;
}
TSoftObjectPtr<UTexture2D> UFortBannerUtilities::GetBannerSmallIconAsset(UFortHomebaseBannerIconItem* BannerIcon, EBannerUsageContext Usage) {
return NULL;
}
TSoftObjectPtr<UTexture2D> UFortBannerUtilities::GetBannerLargeIconAssetFromRowName(const FName& BannerIconRowName, EBannerUsageContext Usage) {
return NULL;
}
TSoftObjectPtr<UTexture2D> UFortBannerUtilities::GetBannerLargeIconAsset(UFortHomebaseBannerIconItem* BannerIcon, EBannerUsageContext Usage) {
return NULL;
}
void UFortBannerUtilities::GetBannerIconsForCategory(AFortPlayerController* FortPC, const FName& CategoryRowName, TArray<UFortAccountItem*>& BannerIcons) {
}
UFortHomebaseBannerIconItem* UFortBannerUtilities::GetBannerIconItemFromRowName(AFortPlayerController* FortPC, const FName& BannerIconRowName) {
return NULL;
}
FName UFortBannerUtilities::GetBannerIconCategoryRowName(const FName& BannerIconRowName) {
return NAME_None;
}
FText UFortBannerUtilities::GetBannerIconCategoryName(const FName& CategoryRowName) {
return FText::GetEmpty();
}
bool UFortBannerUtilities::GetBannerFullUsageRightsFromRowName(const FName& BannerIconRowName) {
return false;
}
void UFortBannerUtilities::GetBannerColorsForCategory(AFortPlayerController* FortPC, const FName& CategoryRowName, TArray<UFortAccountItem*>& BannerColors) {
}
FLinearColor UFortBannerUtilities::GetBannerColorSecondaryColorFromRowName(const FName& BannerColorRowName) {
return FLinearColor{};
}
FLinearColor UFortBannerUtilities::GetBannerColorSecondaryColor(const UFortHomebaseBannerColorItem* BannerColor) {
return FLinearColor{};
}
FLinearColor UFortBannerUtilities::GetBannerColorPrimaryColorFromRowName(const FName& BannerColorRowName) {
return FLinearColor{};
}
FLinearColor UFortBannerUtilities::GetBannerColorPrimaryColor(const UFortHomebaseBannerColorItem* BannerColor) {
return FLinearColor{};
}
UFortHomebaseBannerColorItem* UFortBannerUtilities::GetBannerColorItemFromRowName(AFortPlayerController* FortPC, const FName& BannerColorRowName) {
return NULL;
}
FHomebaseBannerColor UFortBannerUtilities::GetBannerColorFromRowName(const FName& BannerColorRowName) {
return FHomebaseBannerColor{};
}
FName UFortBannerUtilities::GetBannerColorCategoryRowName(const FName& BannerColorRowName) {
return NAME_None;
}
FText UFortBannerUtilities::GetBannerColorCategoryName(const FName& CategoryRowName) {
return FText::GetEmpty();
}
FHomebaseBannerColor UFortBannerUtilities::GetBannerColor(UFortHomebaseBannerColorItem* BannerColor) {
return FHomebaseBannerColor{};
}
UFortBannerUtilities::UFortBannerUtilities() {
}