#include "FortBannerUtilities.h" FLinearColor UFortBannerUtilities::GetSecondaryColor(const FHomebaseBannerColor& BannerColor) { return FLinearColor{}; } FName UFortBannerUtilities::GetRowNameForBannerIconItem(UFortHomebaseBannerIconItem* BannerIcon) { return NAME_None; } FName UFortBannerUtilities::GetRowNameForBannerColorItem(UFortHomebaseBannerColorItem* BannerColor) { return NAME_None; } FLinearColor UFortBannerUtilities::GetPrimaryColor(const FHomebaseBannerColor& BannerColor) { return FLinearColor{}; } TSoftObjectPtr UFortBannerUtilities::GetBannerSmallIconAssetFromRowName(const FName& BannerIconRowName, EBannerUsageContext Usage) { return NULL; } TSoftObjectPtr UFortBannerUtilities::GetBannerSmallIconAsset(UFortHomebaseBannerIconItem* BannerIcon, EBannerUsageContext Usage) { return NULL; } TSoftObjectPtr UFortBannerUtilities::GetBannerLargeIconAssetFromRowName(const FName& BannerIconRowName, EBannerUsageContext Usage) { return NULL; } TSoftObjectPtr UFortBannerUtilities::GetBannerLargeIconAsset(UFortHomebaseBannerIconItem* BannerIcon, EBannerUsageContext Usage) { return NULL; } void UFortBannerUtilities::GetBannerIconsForCategory(AFortPlayerController* FortPC, const FName& CategoryRowName, TArray& BannerIcons) { } UFortHomebaseBannerIconItem* UFortBannerUtilities::GetBannerIconItemFromRowName(AFortPlayerController* FortPC, const FName& BannerIconRowName) { return NULL; } FName UFortBannerUtilities::GetBannerIconCategoryRowName(const FName& BannerIconRowName) { return NAME_None; } FText UFortBannerUtilities::GetBannerIconCategoryName(const FName& CategoryRowName) { return FText::GetEmpty(); } bool UFortBannerUtilities::GetBannerFullUsageRightsFromRowName(const FName& BannerIconRowName) { return false; } void UFortBannerUtilities::GetBannerColorsForCategory(AFortPlayerController* FortPC, const FName& CategoryRowName, TArray& BannerColors) { } FLinearColor UFortBannerUtilities::GetBannerColorSecondaryColorFromRowName(const FName& BannerColorRowName) { return FLinearColor{}; } FLinearColor UFortBannerUtilities::GetBannerColorSecondaryColor(const UFortHomebaseBannerColorItem* BannerColor) { return FLinearColor{}; } FLinearColor UFortBannerUtilities::GetBannerColorPrimaryColorFromRowName(const FName& BannerColorRowName) { return FLinearColor{}; } FLinearColor UFortBannerUtilities::GetBannerColorPrimaryColor(const UFortHomebaseBannerColorItem* BannerColor) { return FLinearColor{}; } UFortHomebaseBannerColorItem* UFortBannerUtilities::GetBannerColorItemFromRowName(AFortPlayerController* FortPC, const FName& BannerColorRowName) { return NULL; } FHomebaseBannerColor UFortBannerUtilities::GetBannerColorFromRowName(const FName& BannerColorRowName) { return FHomebaseBannerColor{}; } FName UFortBannerUtilities::GetBannerColorCategoryRowName(const FName& BannerColorRowName) { return NAME_None; } FText UFortBannerUtilities::GetBannerColorCategoryName(const FName& CategoryRowName) { return FText::GetEmpty(); } FHomebaseBannerColor UFortBannerUtilities::GetBannerColor(UFortHomebaseBannerColorItem* BannerColor) { return FHomebaseBannerColor{}; } UFortBannerUtilities::UFortBannerUtilities() { }