Files
UnrealEvent/Project/Source/FortniteGame/Private/FortAbilityTask_WaitTargetSelection.cpp
2026-04-22 15:51:07 +02:00

18 lines
719 B
C++

#include "FortAbilityTask_WaitTargetSelection.h"
UFortAbilityTask_WaitTargetSelection* UFortAbilityTask_WaitTargetSelection::WaitTargetSelection(UGameplayAbility* OwningAbility, FName TaskInstanceName, FGameplayTag InApplicationTag, bool NewBForceTargetingOnServer) {
return NULL;
}
void UFortAbilityTask_WaitTargetSelection::OnTargetDataReadyCallback(const FGameplayAbilityTargetDataHandle& TargetData, FGameplayTag ApplicationTag) {
}
void UFortAbilityTask_WaitTargetSelection::OnTargetDataCancelledCallback() {
}
UFortAbilityTask_WaitTargetSelection::UFortAbilityTask_WaitTargetSelection() {
this->ConfirmationType = EGameplayTargetingConfirmation::Instant;
this->bForceTargetingOnServer = false;
}