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18 lines
719 B
C++
18 lines
719 B
C++
#include "FortAbilityTask_WaitTargetSelection.h"
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UFortAbilityTask_WaitTargetSelection* UFortAbilityTask_WaitTargetSelection::WaitTargetSelection(UGameplayAbility* OwningAbility, FName TaskInstanceName, FGameplayTag InApplicationTag, bool NewBForceTargetingOnServer) {
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return NULL;
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}
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void UFortAbilityTask_WaitTargetSelection::OnTargetDataReadyCallback(const FGameplayAbilityTargetDataHandle& TargetData, FGameplayTag ApplicationTag) {
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}
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void UFortAbilityTask_WaitTargetSelection::OnTargetDataCancelledCallback() {
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}
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UFortAbilityTask_WaitTargetSelection::UFortAbilityTask_WaitTargetSelection() {
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this->ConfirmationType = EGameplayTargetingConfirmation::Instant;
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this->bForceTargetingOnServer = false;
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}
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