#include "FortAbilityTask_WaitTargetSelection.h" UFortAbilityTask_WaitTargetSelection* UFortAbilityTask_WaitTargetSelection::WaitTargetSelection(UGameplayAbility* OwningAbility, FName TaskInstanceName, FGameplayTag InApplicationTag, bool NewBForceTargetingOnServer) { return NULL; } void UFortAbilityTask_WaitTargetSelection::OnTargetDataReadyCallback(const FGameplayAbilityTargetDataHandle& TargetData, FGameplayTag ApplicationTag) { } void UFortAbilityTask_WaitTargetSelection::OnTargetDataCancelledCallback() { } UFortAbilityTask_WaitTargetSelection::UFortAbilityTask_WaitTargetSelection() { this->ConfirmationType = EGameplayTargetingConfirmation::Instant; this->bForceTargetingOnServer = false; }