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11 lines
708 B
C++
11 lines
708 B
C++
#include "FortAbilityTask_MoveAI.h"
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#include "Templates/SubclassOf.h"
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UFortAbilityTask_MoveAI* UFortAbilityTask_MoveAI::CreateMoveAITask(UGameplayAbility* OwningAbility, FName TaskInstanceName, AActor* MoveActor, FVector MoveLocation, TEnumAsByte<EPawnActionMoveMode::Type> MoveMode, TEnumAsByte<EPathObstacleAction::Type> PathObstacleAction, bool bStopAtEnd, TEnumAsByte<EAIOptionFlag::Type> AcceptPartialPath, bool bFinishOnPlayerCollision, bool bProjectGoalLocationOnNavMesh, float AcceptableRadius, TSubclassOf<AFortPawn> PushBumpedPawnClass, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bUseContinuousGoalTracking) {
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return NULL;
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}
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UFortAbilityTask_MoveAI::UFortAbilityTask_MoveAI() {
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}
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