#include "FortAbilityTask_MoveAI.h" #include "Templates/SubclassOf.h" UFortAbilityTask_MoveAI* UFortAbilityTask_MoveAI::CreateMoveAITask(UGameplayAbility* OwningAbility, FName TaskInstanceName, AActor* MoveActor, FVector MoveLocation, TEnumAsByte MoveMode, TEnumAsByte PathObstacleAction, bool bStopAtEnd, TEnumAsByte AcceptPartialPath, bool bFinishOnPlayerCollision, bool bProjectGoalLocationOnNavMesh, float AcceptableRadius, TSubclassOf PushBumpedPawnClass, TSubclassOf FilterClass, bool bUseContinuousGoalTracking) { return NULL; } UFortAbilityTask_MoveAI::UFortAbilityTask_MoveAI() { }