Files
UnrealEvent/Project/Source/FortniteGame/Private/FortAbilityTask_MoveAI.cpp
T
2026-04-22 15:51:07 +02:00

11 lines
708 B
C++

#include "FortAbilityTask_MoveAI.h"
#include "Templates/SubclassOf.h"
UFortAbilityTask_MoveAI* UFortAbilityTask_MoveAI::CreateMoveAITask(UGameplayAbility* OwningAbility, FName TaskInstanceName, AActor* MoveActor, FVector MoveLocation, TEnumAsByte<EPawnActionMoveMode::Type> MoveMode, TEnumAsByte<EPathObstacleAction::Type> PathObstacleAction, bool bStopAtEnd, TEnumAsByte<EAIOptionFlag::Type> AcceptPartialPath, bool bFinishOnPlayerCollision, bool bProjectGoalLocationOnNavMesh, float AcceptableRadius, TSubclassOf<AFortPawn> PushBumpedPawnClass, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bUseContinuousGoalTracking) {
return NULL;
}
UFortAbilityTask_MoveAI::UFortAbilityTask_MoveAI() {
}