Files
2026-04-22 15:51:07 +02:00

31 lines
971 B
C++

#include "FortAIAnimInstance.h"
UFortAIAnimInstance::UFortAIAnimInstance() {
this->Speed = 0.00f;
this->UpwardVelocity = 0.00f;
this->MovementDirection = 0.00f;
this->LowerBodyCurrentWeight = 0.00f;
this->LowerBodyBlendTime = 1.00f;
this->RunVariation = 0;
this->WalkVariation = 0;
this->MovementStyle = EFortMovementStyle::Running;
this->BlockGetUp = false;
this->bIsStunned = false;
this->bIsKnockedback = false;
this->bIsStaggered = false;
this->bIsSleeping = false;
this->bIsDBNO = false;
this->bIsDead = false;
this->bIsSprinting = false;
this->bIsCowering = false;
this->bHasWeapon = false;
this->bAdditiveHitReactLoop = false;
this->bUseAltSleepAnim = false;
this->bShouldUseMovementLocomotion = false;
this->bCanLookAtAimTarget = false;
this->bIsTargeting = false;
this->bTransitionToIdle = false;
this->WeaponCoreAnimation = EFortWeaponCoreAnimation::Melee;
}