#include "FortAIAnimInstance.h" UFortAIAnimInstance::UFortAIAnimInstance() { this->Speed = 0.00f; this->UpwardVelocity = 0.00f; this->MovementDirection = 0.00f; this->LowerBodyCurrentWeight = 0.00f; this->LowerBodyBlendTime = 1.00f; this->RunVariation = 0; this->WalkVariation = 0; this->MovementStyle = EFortMovementStyle::Running; this->BlockGetUp = false; this->bIsStunned = false; this->bIsKnockedback = false; this->bIsStaggered = false; this->bIsSleeping = false; this->bIsDBNO = false; this->bIsDead = false; this->bIsSprinting = false; this->bIsCowering = false; this->bHasWeapon = false; this->bAdditiveHitReactLoop = false; this->bUseAltSleepAnim = false; this->bShouldUseMovementLocomotion = false; this->bCanLookAtAimTarget = false; this->bIsTargeting = false; this->bTransitionToIdle = false; this->WeaponCoreAnimation = EFortWeaponCoreAnimation::Melee; }