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31 lines
971 B
C++
31 lines
971 B
C++
#include "FortAIAnimInstance.h"
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UFortAIAnimInstance::UFortAIAnimInstance() {
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this->Speed = 0.00f;
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this->UpwardVelocity = 0.00f;
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this->MovementDirection = 0.00f;
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this->LowerBodyCurrentWeight = 0.00f;
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this->LowerBodyBlendTime = 1.00f;
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this->RunVariation = 0;
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this->WalkVariation = 0;
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this->MovementStyle = EFortMovementStyle::Running;
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this->BlockGetUp = false;
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this->bIsStunned = false;
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this->bIsKnockedback = false;
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this->bIsStaggered = false;
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this->bIsSleeping = false;
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this->bIsDBNO = false;
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this->bIsDead = false;
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this->bIsSprinting = false;
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this->bIsCowering = false;
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this->bHasWeapon = false;
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this->bAdditiveHitReactLoop = false;
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this->bUseAltSleepAnim = false;
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this->bShouldUseMovementLocomotion = false;
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this->bCanLookAtAimTarget = false;
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this->bIsTargeting = false;
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this->bTransitionToIdle = false;
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this->WeaponCoreAnimation = EFortWeaponCoreAnimation::Melee;
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}
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