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33 lines
867 B
C++
33 lines
867 B
C++
#include "CustomCharacterPartModifier.h"
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void ACustomCharacterPartModifier::HandleSetFirstPersonCameraOrPawnTargetingChanged(bool bChanged) {
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}
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UMeshComponent* ACustomCharacterPartModifier::GetSkeletalMeshForAssociatedPlayerPawnPartType() const {
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return NULL;
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}
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EFortCustomPartType ACustomCharacterPartModifier::GetCharacterPartType() const {
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return EFortCustomPartType::Head;
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}
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AFortPlayerPawn* ACustomCharacterPartModifier::GetAssociatedPlayerPawn() const {
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return NULL;
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}
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ACustomCharacterPartModifier::ACustomCharacterPartModifier() {
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this->bUsesDayPhaseChange = false;
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this->bUsesTargetingOrFirstPersonCameraChange = false;
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this->bRegisteredForDayPhaseChange = false;
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this->bRegisteredForSkydiving = false;
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this->bRegisteredForTargetingOrFirstPersonCamera = false;
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this->PartType = EFortCustomPartType::NumTypes;
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}
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